

// Variables that are only ever used on the client

SWEP.PrintName			= "PF Weapon"			
SWEP.Slot				= 0		// Slot in the weapon selection menu
SWEP.SlotPos			= 0		// Position in the slot
SWEP.DrawAmmo			= false	// Should draw the default HL2 ammo counter
SWEP.DrawCrosshair		= true 	// Should draw the default crosshair

SWEP.Spawnable			= true	// Is spawnable via GMOD's spawn menu
SWEP.AdminSpawnable		= true	// Is spawnable by admins

SWEP.IconFont = "CSSelectIcons"

function SWEP:DrawHUD()
end

function SWEP:DrawWeaponSelection( x, y, wide, tall, alpha )
	draw.SimpleText( self.IconLetter, self.IconFont, x + wide/2, y + tall*0.2, Color( 15, 20, 200, 255 ), TEXT_ALIGN_CENTER )
end

include('shared.lua')